LOCATIONS

HANGAR BAY

Home to visiting space vessels and the dock for Refugium's own exploration and research fleet. Elevators available inside the hangar bay will lead visitors directly to the biome decks and Janos City.

JANOS CITY

A sprawling city of clustered business and recreational areas for visitors and residents alike to enjoy! Many of the Refugium's staff reside in apartments here, choosing the welcome sight of close steel walls to vast, open wilderness. Most streets are wide enough to accommodate medium-large dragons, but Janos was set up with humanoid comforts in mind.

EMBASSIES

The Refugium's goal in helping endangered species leaves its doors open for a host of affiliations. Located within Janus city is an embassy for representatives of endangered sapient species who do not wish to reside on the Refugium itself and partners with similar goals and resources. The Refugium happily shares its library of knowledge, biological research, and it's spacious flying and clutching grounds with its affiliates.

Ambassadors are assigned a permanent residence within the embassy tower, which typically consists of a large communal recreational area and kitchen, and several luxury sleeping quarters. Those who work in a scientific profession are also given an access key to the Refugium's labs, where they can utilize research and resources. Some aspects of the labs remain off limits for the privacy and security of those sapient species who wish to align only with the Refugium itself.

The Refugium is always willing to expand its list of allies and openly welcomes new ambassadors and affiliates. It only requires that there be an exchange of knowledge or resources in order to maintain ties. Diplomats from other races or organizations are welcome to contact the Refugium's board of directors with their desire to affiliate, wherein their proposal will be screened and voted upon.

Typically, the Refugium looks for affiliates that fit one of more of the following criteria:

  • a desire to aid and preserve endangered draconic species, including alliance with the species itself
  • interest in genetic and biological research related to the health and breeding of draconic species
  • research related to disease and other pathologies that affect draconic species
  • interest in preserving unique biomes, flora, and fauna, particularly those whose home planets are no longer viable. The Refugium is always willing to expand its own biodome decks to accommodate these.
  • organizations related to conservation, environmentalism, and the rights and welfare of draconic species across the nexus
  • organizations which act as a refuge or asylum for displaced draconic entities

RESEARCH LABS

Located directly beneath Janos City, the research labs are a large deck able to accommodate all manner of species. The labs are dedicated to researching the biology of endangered bonding species. Access prohibited to visitors and civilians.

BIODOME DECKS

Most of Refugium is dedicated to these massive chambers, built to imitate a species Homeworld as accurately as possible for the comfort and health of its inhabitants. Each biodome deck includes wide areas of carefully tended 'wilderness', housing for staff, residents, and visitors, and clutching bays which serve as holds for eggs and the arena where bonding takes place.

Many biodome decks have mini biodomes within the main deck for more specialized species comforts.

ENGINEERING

Lower-most deck. Access prohibited to visitors and civilians.

NEIGHBORS

PLANET ZAR

An earth-sized planet inhabited by Murdons, a six-limbed alien race. Known for its beautiful purple atmosphere and towering spiral cities. Zar welcomes visitors of all species, but recommends off-worlders remain in urban areas. Zar's ground level is filled with toxic gasses and the highly dangerous animals that adapted to live in this inhospitable terrain.

GEOGRAPHY

Zar is several times larger than earth and possesses a magnetic atmosphere that turns the sky constant shades of violet. Once beautiful, flourishing with life, Zar has since become so badly polluted that existence is impossible at ground-level. A noxious purple haze chokes everything it comes in contact with, causing the extinction of Zar's native flora and fauna. Inhabitants choosing to remain on the planet live in handfuls of towering white cities, built on massive spires that burst through the toxic cloud cover.

While Zar possesses oceans this too have become desolate with pollution. Only the highest mountain peaks and the carefully crafted metropoli remain populated. Cities are carefully insulated, possessing life support systems that rival spacecraft's. Storms rage frequently and bring toxic gas and rain. It's important to stay sealed safe inside when Zar's tempests brew.

Notable moons include Anygh (host to creatures created by the murdon) and Vykeli (a terraforming experiment). CULTURE

Primarily inhabited by the 4-limbed, telepathic murdon, Zar is a cultural hub of intellectual and creative pursuits. Murdon prize creativity in all forms and Zar is rich with art, music, dance, literature, and technology. Indeed, Zar is a high-tech world where spacecraft, teleportation, and advanced medicine and bio-engineering is commonplace.

Zar rarely has off-world visitors and even fewer aliens who choose to reside in its cities permanently. The toxic atmosphere and confined cities make life similar to living aboard a spacecraft, without the freedom to travel between stars. Murdon can be xenophobic to other species, and often regard shorter-lived species as less evolved and childlike. Never-the-less, the sharing of stories is important to the species and most will accept visitors who have tales to trade.

Because of Zar's inhospitable climate, off-world trade has become a necessity. Murdon exchange technology and services for food, minerals, water, and other necessities. Many murdon have expanded mining and terraforming operations to the planets many moons. GOVERNMENT

Zar's ruling body is a council of the 7 most powerful, successful murdon on the planet, making their government a meritocracy. Council members are voted into position but are first required to prove their usefulness to the people. Murdon who offer nothing to better society cannot run for council. Each ruling council member resides in one of the remaining cities.

MWARI STATION

A large, bustling space station that holds millions of inhabitants, built by the murdon to escape their poisonous world. Most murdon reside here now, along with many other alien species (and humans, of course). A popular resort for those visiting the Refugium.

GEOGRAPHY A massive space station orbiting Zar, hosting millions of citizens.

The station consists of a dozen ribbed spires, connected by bridges at several intervals. It roughly resembles a bundle of spines held together with sinew and cord. The outer hull is pearlescent white, gleaming rainbow hues when exposed ship light. Each spine is a different deck, or district, with a hangar bay at the head of each. Arrivals must be processed and authenticated when leaving the hangar bay, but necessities such as temporary lodging and food establishments can be found in most hangars.

The oldest districts are designed primarily for murdon anatomy - set-up for a large, bipedal race. Humans and human-sized aliens may find accommodations in old districts uncomfortably large. The majority of the decks are able to comfortably facilitate species of all shape and size, including large dragons. CULTURE Largely socialist, Mwari station offers free necessities to all residents and visitors: housing, food, water, education, medication, and health care are accessible to all without charge. Mwari station's aesthetics alternate between cyberpunk and minimalist greenhouses depending on the district.

Murdon make up a large portion of the population, but all manner of species have made their home on Mwari station, including a myriad of humanoids and dragons. There is no singular culture because of the diverse population, but most residents value empathy, kindness, and adventure. The original purpose of Mwari station was to give murdon a new home as Zar succumbed to pollution, therefore creative pursuits and entrepreneurship are rewarded.

Some societal segregation occurs between the districts. While basic necessities are freely given, status earns luxury in Mwari station. Wealthy elites reside in the Pearl district, inaccessible to the average citizen.

Mwari stations holds a host of different occupations, everything required to keep a massive city running, including various passion pursuits such as specialty shops and artist alleys. With free education offered to citizens, there is a bustling population of scientists and teachers. The station itself requires a large team of engineers, technicians, and station crew to operate smoothly.

The governing body consists of a quintet of directors. Traditionally these directors have all been murdon, but in modern times other aliens (and dragons) have joined the quintet.

THE HEIMDALL

A military research station whose services can be purchased by anyone with the right coin. Refugium has paid them a hefty fee to stay near and protect their conservation projects. Apart from boasting a large force of armed vessels and well trained soldiers, the Heimdall also regularly conducts bio-engineering experiments.

Civilians are not permitted access to the Heimdall without vetting and a security escort at all times.

The Heimdall is both a main base of operations and the name of a complex, well-funded mercenary organization. Civilians are rarely permitted onboard the Heimdall and never without an appropriate escort.

The Heimdall boasts a massive docking bay where several warships lay in wait. There are several decks dedicated to training troops for all positions and terrain, a mid-deck for recreation and meals, and several decks of modest crew quarters. The ship can host 10,000 active members, but the organization has several more deployed on planets, ships, and secondary star bases. The ship rarely runs at maximum capacity.

The Heimdall has a complex hydroponics system which provides its residents with food and water. Typical rations are plain but nutritious, with more flavorful meals able to be purchased with staff credits.

Enlisted troops follow a strict schedule of duties and training prior to mission assignments, with long stretches of down time between completed missions. All staff are to be kept in fighting condition and ready for deployment at any time.

While most of the Heimdall's occupants are soldiers of various skills and specialization, the base has a state of the art laboratory dedicated to the creation and perfection of super soldiers. A crack team of geneticists, biologists, chemists, and medical doctors boast an important part of the Heimdall. As with any ship, there is a vast population of support staff, but most chores and custodial duties are performed by new recruits.

Previously, the Heimdall's population consisted almost entirely of humans and a handful of androids possessing varying levels of sentience. Any individuals appearing non-humanoid were the results of genetic alterations. Since taking a major commission with Mwari Station, the Heimdall has accepted recruits of many different species. They've also found the practice of bonding dragons beneficial as a whole, and frequently send officers to various locations with the intent to impress.