Planet Zar: Nexus

Jakaem

BONDED TO EZRA

BASICS

Name Jakaem Gender Male
Species Euclides Pronouns he/him
Age Adult Affinity poison
Height: 2'4" at shoulder Rank: Puppeteer
Residence The Refugium Occupation Medic

Personality

A resident of the Refugium but not by choice. He would rather be on Anygh, thank-you-very-much, where he doesn't have to be polite to pesky, powerless humans. But the aliens - particularly the murdon - keep Jakaem in his place and let him continue his tenuous career as medic as long as he behaves. Jakaem has a sharp tongue and is openly judgmental of humanoid species. He prefers the company of quadrapeds and anthromorphs and will offer scathing politeness to any human that requests his services. He is analytical and efficient, with a keen mind for potions and poultices. His magic is more inclined to harm than hurt, but doesn't one need anti-venom to cure toxicity? Of course. So Jakaem has you covered.

Jakaem adores attention and will do almost anything to achieve it. He doesn't care if he's regarded as a monster or a savior, as long as he's seen for the competent intellectual he is. He is sociable and extroverted, if not particularly friendly in his outgoing pursuits, but he'll turn the charm on anyone who has the ability to make Jakaem's name known.

Abilities

SECRETE POISON

secretes poison through glands on the skin, at will

SHAPESHIFTING

feral to anthro

SOUL STRAND MAGIC

The euclides were given the power of keeping 'soul strands,' which earned them their ranking system theme of puppeteers. All sentient beings have soul strands, and a euclides may temporarily extract this from an individual's conscious, rendering them immobile and helpless. The euclides may then use these soul strands to puppeteer their victims - giving the euclides full control over their bodies. The individual is conscious of this, and views it as an out of body experience. Higher ranking euclides may have control over several soul strands at a time, for longer periods, but all must eventually be given up.
On average, a soul strand can be held for up to 48 hours. Puppet Master and directors who have had adequate practice can hold them for much longer, but the time takes its toll on the user. The soul strand will be trying to "fight back" against the thief, causing headaches, dizziness, nausea, hallucinations, moments of confusion, and so forth. Too long, and permanent brain damage can occur. The mind needs a rest after taking over a soul strand, and is left raw and open for several hours once the strand has been returned. It is especially open to other forms of mind control and telepathy.
Physical proximity is required in order to obtain a soul strand. Higher ranking and well-practiced individuals do not need to physically touch those they're stealing from, but closeness is required. A soul strand is very rarely taken willingly, and will struggle against a euclide as hard as it can. Individuals weak of mind or temperament (timid, nervous individuals, for example) or those suffering from ill health are much easier to steal from than a healthy, confident individual.

Stories

Lineage

Siblings
Unknown
Unknown
Unknown

Connections