McKale
BONDED TO HUSH & SAKAY
BASICS
Name |
Tierney McKale |
Gender |
Bigender / Intersex |
Species |
Human |
Pronouns |
he/him or she/her |
Age |
30 |
Height: |
5'9" |
Residence |
The Refugium |
Occupation |
Council Member |
Personality
Cheerful and charming, McKale greets the world with a sunny disposition and joie de vivre. McKale lives life to the absolute fullest and never passes up an opportunity for adventure. While naturally cheery and easy to get along with, McKale often doubts their own appeal and tries to be unnaturally suave and debonair. They adore attention and
love being talked about, for good or ill. McKale doesn't enter a room without the intention of making an impression. They're a notorious flirt and a bit of a serial monogamist, ready to crank up the charm as soon as they spot someone that catches their fancy. Sometimes to their own detriment. McKale fears commitment and often turns tail when things start to look serious. They're afraid of ruining their important relationships by adding romantic drama to the mix, whether or not feelings are there. It's much easier to have a series of less meaningful flings than take a plunge off the deep end.
McKale can be short sighted and rarely considers the logical consequences of their actions. They live in the moment, always hoping to leave things better than when they arrived, but their pursuit of joy tempts them to take risks. McKale's intentions are always good, but the results of their actions are frequently disastrous. McKale doesn't have a mean bone in their body, is courteous and genial toward their enemies, and loves to offer their help whenever they can. Their list of useful skills is short, but McKale is always willing to throw money at a problem until it goes away!
Abilities
McKale has obtained a spectacular device in the form of a golden pocket watch, which allows him/her to travel through time. Although he/she's limited as to how far back or ahead he/she can go, and how long he/she can stay there. He/she is restricted to only the past, and can travel into the B.C era. He/she may stay for no more than a total of 90 days, or risk being stuck for all eternity. He/she is also incapable of choosing the location in which he/she ends up. Wherever he/she is when he/she uses the watch, is where he/she will be when it works its magic...or whatever prompts it into allowing him/her to time travel.