Planet Zar: Nexus


Anygha is primarily home to defore...and huge numbers of them at that! Primary offices in government are controlled by the defore, and this province has the highest number of immigrants than any other nation on Izarn. The murdon base is also located here, so Anygha is privy to quite a number of their species as well.

Euclide, while not quite as common as the defore, are increasingly numerous here as well.

Amuni are not forbidden from the province, but because of the lax attitudes in behavior and the high numbers of euclide and euclide-sympathizing defore, they are few and far between.

Anygha is not the largest of provinces, but its capital city is huge. It spans from nearly one end of their borders to the other, and towers up so high that apartments on the topmost reaches can barely see the ground below. Their water systems are mainly artificial, but a few small rivers snake through their borders. Not much is left here for plant life either, but for the few farms located just outside the city, where grains and livestock are grown to feed the ever-expanding populace.

Anygha's borders are open to all individuals to come in, but attempting to leave the province is a much more difficult matter than it is to be part of it. While visitors are most certainly accepted, there are no embassies to protect them unless they become official members of the nation. Immigration is easy, but work in Anygha is difficult, and life isn't always the friendliest here.


Anygha’s current ruler goes by the name of the “Imperial Master,” a name which has only ever been used by him. Previously Anygha was a democracy, but the turbulence of the shift from earth to Anygh left most of the planet unstable, with no political guides. No one was used to forming a government and handling such things as the distribution of goods, public safety, and education. Groups of legacy creations were much smaller, and countries were run by humans. Production and politics were no one’s concern. The democratic government of a then small Anygha was quite weak, and Anygha itself had little power and infrastructure. It was, essentially, stagnant.

The Imperial Master was part of the original Democratic Party, but had aspirations for much larger, grander projects for Anygha. He himself is a very powerful individual, heavily skilled in all of his type-powers, with a healthy dabbling in the psionic arts as well. Born on Anygh, and used to the struggles of obtaining and maintaining stability, he quickly became interested in acquiring power for himself. His plans were to unite the provinces and push themselves towards a better industrial revolution. To make themselves, in a word, more like earth.

While the Imperial Master does not attempt to instill fear in his subjects, his power and his control over Anygha’s military means he is well respected. He is well loved by his nation’s people, as he has created a strict educational system and workforce that has turned a small country province into an industrial giant. He keeps Anygha well-guarded and wealthy. He has the people’s love, the ability to educate them to understand his purpose and goodness, and, most importantly, control through the military, heavily enforced work system, and quite certainly biased required public education.

The population in Anygha is heavily controlled. Individuals must receive breeding permits from the government before procreation is permitted. Sterilization is quite common within the province. An individual is also allowed only a limited number of offspring in their lifetime. Of course, the authorities can be swayed by powerful and influential individuals in the city (not to mention wealthy ones!).

Since the imperial master took control over Anygha, no other elections have been permitted.


Capitol City: Ghanya

The largest city in all of Anygha, Ghanya is an industrial powerhouse, and by far the most technologically advanced area in all of Anygh. The city is extremely wealthy, and possesses all sorts of trades and services. Anygha is primarily inhabited by Defore, but all species are welcome here. Because of Anygha's size and population, it is a difficult city to navigate. Housing is built up level, by level, by level, going so high as to block out the sky. Districts are linked by swinging chain bridges that criss-cross through all the open spaces of the city. The stink of industry and the vibrating pulse of life fills up the air of Anygha, as if the city had its own living heartbeat.

Ximujae's Space Port & Hotel

Located in the upper levers of North-Eastern Ghanya, Ximujae's is a grand hotel and bazaar, with an uplifted space port for murdon ships. Ximujae's is one of the most well known places for recreation and spending in the entirety of Anygh...and Zar! It contains an enormous casino, a varied shopping mall where murdon traders can sell exotic goods from other planets, a beautiful, high-class hotel for the posh, and, deep below its flashy wares and slot machines, one of the largest engineering sights on Anygh.

The Gardens

Because Anygha is so removed from the natural world, many years ago a giant green house was built near the center of the city, which stretches out for five kilometers in all directions. Here the temperature is always warm and humid, grass is always green, and trees are always ripe with fruit. It is a sanctuary from the hustle and bustle of busy city life. The gardens are protected by a glass dome, which allows one to see the skies, but not feel any of its effects. So while it might be raining and freezing outside, inside the gardens it is as pleasant as a warm summer day. Several rare plants and excellent examples of flowers have been bred here, and are kept under strict surveillance year round.

The Shopping District

Located on the mid levels of Ghanya, the shopping district is one of the largest, most well known areas of the city. It stretches all around for miles, in a spiraling pattern linked by swinging bridges and staircases. The shopping district is always bustling with people coming to and from their jobs, money clattering and chiming as thousands of transactions are completed every day. Unlike Ximujae's, criminal activity is more common here, and one would best keep an eye on their purses. All sorts of commodities, legal, illegal, luxury, and domestic can be found here. In Anygha, everything is for sale, for the right price.

Badag Tower

Jutting out of the massive city like a broken bone, the Badag Tower can be seen from miles around. This skyscraper is located near the center of Ghanya, and consists of a large, ovular room sitting precariously atop the spindly tower of its base. The only way to access the room is by climbing the hundreds of stairs, from base to top. Offices can be found scattered throughout the levels, but the main point of interest is the crest. It is here that the government gathers to make their decisions, and linking down from it like a great tumor is the home of the Imperial Master. No one but his most trusted officials may ever enter here.

The Academy

A very large and regal looking building, located not too far from Badag Tower. All children and young adults are required to attend the academy for their education. The service is completely free, and even offers room and board for those who have been abandoned by their parents. It is here young abyss born will learn the important facts of history, business, politics, and engineering. Required knowledge for all residents of Anygha.

City: Phaen-Kant

Phaen-Kant is the only other notable community in Anygha. It is located on the eastern most edge of the province, just outside of the capital city. Phaen-Kant consists of farming land, with soil rich in nutrients (most of it artificial), and plenty of irrigation from the Ninar River, which travels and branches throughout the city. Phaen-Kant is not heavily populated, consisting of only 60 or so individual farms (but huge ones, at that), each run by a family and their many employees, who may live in the main city, or reside in smaller homes on the farm itself.

The farmers of Phaen-Kant are much less welcoming of strangers than Anygha city is, and are even unlikely to usher other residents of the province in. Their business takes up the majority of their time, but the wealth it produces is more than worth the effort.


Ninar River

Fed from the mountainous regions along the western border, Ninar is one of the largest, mot notable rivers in all of Anygha. It branches into several smaller tributaries, and feed the ever hungry Anygha city. The Ninar river consists of completely fresh, clean (at least, before it enters Anygha City) water, in which several species of fish and mollusk survive.

Unather River

Unather is fed from the ocean, and starts out its life on land as very salty, brackish water. But it brings with it an extraordinary amounts of nutrients and minerals, and is therefore the primary river used for irrigation in Anygha. The Unather becomes desalinated the further westward it travels, eventually branching off into smaller tributaries, lakes, and most notably the very large and fertile Greenhorn Bog.

Greenhorn Bog

Created from one of the many tributaries of Unather, the Greenhorn bog is, as its name suggests, a very vibrant marshland. The bog itself is quite thick and slewish, covered in a vibrant green algae that sits several centimeters thick on the waters surface. This algae is present on the trees and shrubs that surround the water, giving the bog a monochromatic color. The bog has a distinctive musky scent of decay and plant life. The sound of buzzing insects, splashing amphibians, and the calls of bogland birds ring out at all hours of the day.



Paintings in Anygha are commonly oil or watercolour in base, and darker, oily colors are more popular. A slick canvas, rather than a textured one, is preferred, as are glossy surfaces. The glossier the surface of the painting, the higher quality it is considered. Anygha has created a type of slick oil-based paint with very little pigment, which allows the colors to appear somewhat opalescent when used on a flat surface. This paint is referred to as “Ang-paint” throughout Anygh. Anygha painters will often choose polished slices of stone, rather than paper, for their canvases.

Sculptures and figures welded out of pieces of metal are quite popular in the province as well. There are several metal collectors throughout Anygha, who purchase these eccentric pieces of art. Each piece is unique and can never be exactly recreated. Metal with notable imperfections such as tarnishing and mild rust are said to make the item more intriguing. The more separate pieces used, the better the figure, although welding should be quite smooth and unnoticeable. Different forms of affixing metal together can include nuts and bolts, glue, and wire, but welding is considered the most attractive.

Performing arts are uncommon in Anygha. The province contains a materialistic culture and very little attention is paid to mindless entertainment, such as theatres and songs. The only exceptions are songs or stories that give important lessons or are used as a form of propaganda. Trivial entertainment, such as many shows on modern day earth television, are not permitted to be displayed here.

Privately owned musical collections in Anygha are very rare indeed. Only a few select records are available for sale, all of which are on the Imperial Master’s “approved” list. Music, as with all forms of media, is geared toward propaganda, informing the citizens of Anygha what their purpose is and how wonderful and beautiful their lives are here in this amazing nation. Only the very wealthy can afford a good quality phonograph, and even then, their collection of music is limited. The exception to this rule are those older families who have records from before the Imperial Master came into power, but these records are only permitted on a case by case basis. You can choose to serve and extended time in the military or pay a hefty fine. If not, unapproved records will be confiscated and destroyed.

The performing arts, such as theatre and orchestra, aren’t well regarding in Anygha, and therefore it become even less likely for someone to get to attend an official showing. Proper musicians require permits from the government, and are given a list of approved musical pieces. Simple instrumental pieces, no lyrics, are permitted without government sanction. Anygha has no issues with peoples of other cultures and the style of music they prefer. It is the content that the government chooses to screen.


Buildings are made of steel, iron, bronze, and other more common metals. Houses vary in size, shape, and design, often commissioned by individual tinkerer's. The housing is very close knit, with buildings stacked one on top of the other until an endless spiraling tower is formed. Various shopping districts appear on their own levels, factories at the very lowest, nearest to the farms. Transportation between levels and districts is done so by elevator and drawbridges.

The imperial master's home, and all governmental buildings, are located at the highest reaches of the city.

Houses in Anygha tend to be very small, except for the wealthiest of individuals. Due to intense crowding in the main city, housing is usually found in the form of apartment complexes, with rooms of various size available. Smaller apartments may consist of only one room, with communal bathroom facilities, where-as larger, more expensive apartments may have several a room each for sleeping, preparing and eating food, and for visiting with guests. Housing is set up so that each person may have their own, private accommodations. Those who choose to pool resources can often easily afford much more luxurious living quarters.

Houses in Anygha, the capital city, are constructed mainly from metals. The province itself is very reach, and has several mineral deposits. Having metal houses further secures the city from outside threats. It is very difficult to break into or destroy a house here. Wood is a much more precious commodity, as Anygha (the province) has very few forests, and what wood they do have is often weak and water logged. Housing in the farming community it Phaen-Kant is made from poor quality wood, straw, and mud. A wealthy farmer might choose to purchase better wood with which to make his house, but these would be outside the norm.

Clothing & Decoration

Anygha is well known for its flashy, eccentric styles of dress. Even in the natural animal form, wealthy individuals here will adorn themselves will all manner of beautiful metal accessories. The upper castes tend to prefer thicker accessories, which expand a few inches over the leg, tail, or neck, rather than flimsy bangles. Gold and silver are quite popular, as are asymmetric shapes and designs. Wearing adornments that double as something useful is also a clear way of stating you’re wealthy – a hat which also has several types of spectacles attached, arm bands which include tiny torchlights or dayglows, a chocker with a timepiece or compass attached…all are quite popular fashions in Anygha.

For those with the marionette gene, or a blessed ruby, and can therefore shapeshift into humanoid form, fashion become a little more noticeable. Anygha is notably “steampunk” in attire. Their clothing closely resembles that of Terra, where waist coats, evening jackets, bodices and corsets are quite popular. Anygha leans more toward function than fashion, though, so very few adorn themselves in the heavy, layered hoop skirts of Terra. Instead, simple pleated pants or skirts are heavily preferred, even amongst the upper class. Double breasted jackets are the current trend amongst the upper class, and cravats and jabots continue to be worn by the aristocracy. Hats, particularly highly decorative felt hats such as bowlers, fedoras, and tops, are popular. Goggles, too, are worn by the upper class. The fancier the set, the wealthier the individual is considered to be. Wearing belts, straps, and adornments of metal (particularly those with functions as well, such as watches, thermometers, compasses, and so forth) is also considered quite classy.


Two persons of equal class will greet one another with a simple bob of the head, to acknowledge that they’ve noticed the other person. If one approaches the other, it is considered good taste to enquire about their business or occupation, particularly if they are doing well. A lower class individual greeting a successful business owner should do so by congratulating them on their business. A businessman should always respond politely, with gratitude for the recognition.

A citizen should never directly speak to or attempt to greet a member of the Guard or the Imperial Master. When either rank is present, a citizen should stand at attention and offer a quick, deep bow, so that the nose faces the ground. This does not need to be a full-body bow; a mere craning of the neck is acceptable.


Consonants - D, G, H, K, N, PH, R, S, SCH, T, TH, Z
Vowels - A, I, U, Y

Names are no longer than two syllables, and are very commonly only one. Vowels are always found singular, never in pairs (ie. "as" is allowed, but "aa" or "ai" is not). "PH", "SCH", and "TH are each considered a single consonant.

All males' names contain an 'n' and/or a 'd,' and always end in a consonant. Females' names may never contain 'd' and always end in a vowel.

Name examples:
Males - Santh, Phrizad
Females - Reza, Thogry